Yearly Archives: 2016


Gluon Mobile 3.0.0 Released

Today the Gluon engineering team has signed off on Gluon Mobile 3.0.0. This is a major update to the Gluon Mobile product, primarily because it integrates a brand new library we are also releasing today called Gluon Connect, but also because of a number of bug fixes and product improvements. […]


JavaFX 3D Rubik’s Cube Source Now Available

Earlier this week our Gluon engineering team announced the availability of hardware accelerated JavaFX 3D support on iOS and Android devices. In that blog post we had two screenshots of Android and iOS devices with a Rubik’s Cube game being played. This was an application developed by one of our […]


Announcing Gluon Maps

  Today Gluon announces a new product with immediate availability: the Gluon Maps component. A couple of years ago, Gluon co-founder Johan Vos started the OpenMapFX project, which provides basic geo-map functionality and allows for multiple layers to be added on top of the map. Over time Johan and Gluon […]


JavaFXPorts 8.60.7 released

Today we have released JavaFXPorts 8.60.7. This release is the successor of JavaFXPorts 8.60.6, which was released almost six months ago. As explained in an earlier blog entry we create public releases of JavaFXPorts every six months, based on the open-source repository at BitBucket. Gluon OSS Customers get access to […]